Package playn.core

Class UniformQuadBatch

All Implemented Interfaces:
AutoCloseable, Closeable

public class UniformQuadBatch extends QuadBatch
A batch which renders quads by stuffing them into a big(ish) GLSL uniform variable. Turns out to work pretty well for 2D rendering as we rarely render more than a modest number of quads before flushing the shader and it allows us to avoid sending a lot of duplicated data as is necessary when rendering quads via a batch of triangles.
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static class 
    The source for the stock quad batch shader program.

    Nested classes/interfaces inherited from interface react.Closeable

    Closeable.Set, Closeable.Util
  • Field Summary

    Fields inherited from class playn.core.TexturedBatch

    gl
  • Constructor Summary

    Constructors
    Constructor
    Description
    Creates a uniform quad batch with the default shader programs.
    Creates a uniform quad batch with the supplied custom shader program builder.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    addQuad(int tint, float m00, float m01, float m10, float m11, float tx, float ty, float x1, float y1, float sx1, float sy1, float x2, float y2, float sx2, float sy2, float x3, float y3, float sx3, float sy3, float x4, float y4, float sx4, float sy4)
    Adds a transformed axis-aligned quad to this batch.
    void
    begin(float fbufWidth, float fbufHeight, boolean flip)
    Must be called before this batch is used to accumulate and send drawing commands.
    void
    Releases any GPU resources retained by this batch.
    void
    end()
    Must be called when one is done using this batch to accumulate and send drawing commands.
    void
    Sends any accumulated drawing calls to the GPU.
    static boolean
    Returns false if the GL context doesn't support sufficient numbers of vertex uniform vectors to allow this shader to run with good performance, true otherwise.
     

    Methods inherited from class playn.core.QuadBatch

    addQuad, addQuad, addQuad, addQuad

    Methods inherited from class playn.core.TexturedBatch

    setTexture

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • UniformQuadBatch

      public UniformQuadBatch(GL20 gl)
      Creates a uniform quad batch with the default shader programs.
    • UniformQuadBatch

      public UniformQuadBatch(GL20 gl, UniformQuadBatch.Source source)
      Creates a uniform quad batch with the supplied custom shader program builder.
  • Method Details

    • isLikelyToPerform

      public static boolean isLikelyToPerform(GL20 gl)
      Returns false if the GL context doesn't support sufficient numbers of vertex uniform vectors to allow this shader to run with good performance, true otherwise.
    • addQuad

      public void addQuad(int tint, float m00, float m01, float m10, float m11, float tx, float ty, float x1, float y1, float sx1, float sy1, float x2, float y2, float sx2, float sy2, float x3, float y3, float sx3, float sy3, float x4, float y4, float sx4, float sy4)
      Description copied from class: QuadBatch
      Adds a transformed axis-aligned quad to this batch. m00, m01, m10, m11, tx, ty define the affine transform applied to the quad. x1, y1, .., x4, y4 define the corners of the quad. sx1, sy1, .., sx4, sy4 define the texture coordinate of the quad.
      Specified by:
      addQuad in class QuadBatch
    • begin

      public void begin(float fbufWidth, float fbufHeight, boolean flip)
      Description copied from class: GLBatch
      Must be called before this batch is used to accumulate and send drawing commands.
      Overrides:
      begin in class GLBatch
      Parameters:
      flip - whether or not to flip the y-axis. This is generally true when rendering to the default frame buffer (the screen), and false when rendering to textures.
    • flush

      public void flush()
      Description copied from class: GLBatch
      Sends any accumulated drawing calls to the GPU. Depending on the nature of the batch, this may be necessary before certain state changes (like switching to a new texture). This should be a NOOP if there's nothing to flush.
      Overrides:
      flush in class GLBatch
    • end

      public void end()
      Description copied from class: GLBatch
      Must be called when one is done using this batch to accumulate and send drawing commands. The default implementation calls GLBatch.flush() and marks this batch as inactive.
      Overrides:
      end in class TexturedBatch
    • close

      public void close()
      Description copied from class: GLBatch
      Releases any GPU resources retained by this batch. This should be called when the batch will never again be used.
      Specified by:
      close in interface AutoCloseable
      Specified by:
      close in interface Closeable
      Overrides:
      close in class GLBatch
    • toString

      public String toString()
      Overrides:
      toString in class Object